Key Facts
- ✓ The Italian Competition Authority has opened two separate investigations into Microsoft-owned Activision Blizzard's mobile gaming operations.
- ✓ Regulators allege that Diablo Immortal and Call of Duty: Mobile use deceptive interface designs that encourage players to spend real money through constant reminders and limited-time offers.
- ✓ The investigations examine whether virtual currency bundles obscure real-world costs and whether parental control settings are too permissive for younger players.
- ✓ Italian authorities are also scrutinizing potential violations of EU consumer rights, including the 14-day right of withdrawal for digital purchases.
- ✓ One player reportedly spent $100,000 on Diablo Immortal, illustrating how quickly costs can accumulate in free-to-play games with aggressive monetization models.
Quick Summary
The Italian Competition Authority has initiated two separate investigations into Microsoft-owned game studio Activision Blizzard. The focus centers on the mobile titles Diablo Immortal and Call of Duty: Mobile.
Regulators allege these free-to-play games employ misleading and aggressive practices designed to drive in-game purchases. The authority claims the games rely on deceptive user interface designs that encourage longer, more frequent play sessions while bombarding players with spending reminders.
This scrutiny represents a significant challenge to the popular 'free-to-play' business model. It raises questions about how game developers balance monetization with consumer protection in the European Union.
The Core Allegations
The investigations center on specific design tactics allegedly used to maximize revenue. The AGCM contends that the games' interfaces are engineered to create a sense of urgency and obligation.
Players reportedly receive constant reminders about limited-time items and rewards. These notifications appear both during gameplay and through push messages outside the app, creating persistent pressure to spend real money.
Key concerns raised by regulators include:
- Deceptive interface designs encouraging extended play sessions
- Constant reminders about limited-time offers and rewards
- Push notifications reaching players during and outside gameplay
- Virtual currency systems that obscure real-world costs
The authority also highlighted issues with in-app currency bundles. These systems can make it difficult for players to understand the actual monetary value of their purchases, potentially leading to overspending.
Consumer Rights & Parental Controls
Beyond interface design, the investigations examine fundamental consumer protections. The AGCM is scrutinizing whether the games violate EU consumer contractual rights.
Specifically, regulators are looking at practices that may encourage players to unknowingly surrender their rights. This includes the EU's 14-day right of withdrawal for digital purchases, which consumers may inadvertently waive through game terms.
Parental control settings have also drawn regulatory attention. The authority found the default settings to be too permissive, particularly regarding:
- Allowing in-game purchases without restrictions
- Enabling unlimited play time for minors
- Lack of clear parental oversight mechanisms
These findings suggest that younger players might be exposed to aggressive monetization tactics without adequate safeguards. The investigation could lead to stricter requirements for age verification and parental consent in mobile gaming.
The 'Free-to-Play' Model
The investigations highlight the complex economics of modern mobile gaming. Unlike traditional full-priced games like Diablo IV, free-to-play titles rely on continuous revenue streams.
These games often use loot boxes and other in-game purchases to drive monetization. The model can blur the line between natural progression and pay-to-win mechanics, where spending money provides significant gameplay advantages.
The potential costs can be staggering. One player reportedly spent $100,000 on Diablo Immortal, illustrating how quickly expenses can accumulate in these systems.
Free-to-play games have long leaned on loot boxes and other in-game purchases to drive monetization.
This business model has faced increasing scrutiny globally. Regulators are examining whether current practices adequately protect consumers from potentially exploitative spending mechanisms.
Regulatory Context
The Italian Competition Authority operates as a key regulatory body within the European Union. Its investigations could set precedents for how similar cases are handled across member states.
The probe comes amid growing international concern about video game monetization. Several jurisdictions have already implemented or proposed regulations targeting loot boxes and aggressive in-game spending tactics.
For Microsoft, which acquired Activision Blizzard in 2023, this represents a significant regulatory challenge. The company must navigate complex compliance requirements while maintaining profitable game operations.
The investigations will examine whether current practices violate Italian consumer protection laws. Potential outcomes could include fines, mandated changes to game design, or new requirements for transparency in pricing and terms.
Looking Ahead
The Italian investigations mark a critical moment for the gaming industry's monetization practices. As regulators worldwide examine these models, developers may need to fundamentally rethink how they design and price their games.
Key questions remain about the future of free-to-play gaming. Will companies adopt more transparent pricing? Will parental controls become more restrictive? How will the EU balance innovation with consumer protection?
For players, these investigations could lead to safer gaming environments and clearer cost disclosures. For the industry, they represent a potential shift toward more sustainable and ethical monetization strategies.
The outcome of these investigations will likely influence regulatory approaches across Europe and beyond, potentially reshaping the mobile gaming landscape for years to come.










