Hytale Founder: 'No Regrets' After Saving Game
Technology

Hytale Founder: 'No Regrets' After Saving Game

IGN2h ago
3 min read
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Key Facts

  • Hytale's initial announcement trailer from December 2018 has amassed an incredible 62 million views on YouTube, demonstrating massive long-term interest in the project.
  • Riot Games, the developer behind League of Legends, originally acquired Hypixel Studios in 2020 before selling the rights back to Collins-Laflamme in November 2025.
  • The game was in such a poor state that basic elements like combat, crafting, and camera movement were all broken, yet the team stabilized it within weeks.
  • Update 2 is already scheduled for release this week, showing the team's commitment to rapid iteration and content delivery.
  • Collins-Laflamme personally committed more money and time to the project, viewing the rescue as a personal risk for himself and his family.
  • The game combines the scope of a sandbox with the depth of a roleplaying game, all set within a procedurally generated world.

A Miracle Rescue

The founder of Hypixel Studios has broken his silence following the turbulent early access launch of Hytale, declaring the entire rescue operation a resounding personal success. Simon Collins-Laflamme, the chief developer behind the game's revival, issued a passionate update just one week after the title went live on PC.

His message was simple but powerful: "I have no regrets." This statement caps a years-long journey of high-stakes development, corporate acquisitions, and a near-cancellation that seemed destined to bury the highly anticipated title forever.

"It's now been seven days since early access launch and I can confidently say that I have no regrets saving Hytale, it's been the most challenging but rewarding experience of my life."

From Hype to Heartbreak

When Hytale was first announced in December 2018, the gaming world took notice. The trailer alone garnered 62 million views on YouTube, fueled by the reputation of the developers who co-founded Hypixel, one of the most influential Minecraft servers in existence. The concept was ambitious: combine the limitless freedom of a sandbox with the narrative depth of an RPG, all inside a procedurally generated universe.

The project attracted major investment from Riot Games, the powerhouse behind League of Legends, which acquired the studio outright in 2020. However, development stalled. By June of last year, operations began winding down, and the community feared the worst. The game was effectively dead.

Yet, in a stunning reversal, Riot sold the rights back to Collins-Laflamme in November 2025. The decision was framed as giving players "the best chance to one day experience a revised version of the game they've been waiting for."

The 'Barely Playable' State

When Collins-Laflamme regained control of Hytale, the reality was grim. In a statement released at the end of 2025, he expressed deep frustration over years of mismanagement. He noted that four years of engineering had been wasted on rebuilding the game's engine rather than focusing on actual gameplay features.

"It was barely playable. All basics were broken. Camera, movement, combat, crafting, building, gameloop, sounds, rendering. Everything, everything was wrong."

Despite the daunting task, the new team worked with incredible speed. Collins-Laflamme described the stabilization of the game as a "damn miracle," noting that what should have taken years to fix was accomplished in mere weeks. He channeled his anger into execution, committing personal funds and sacrificing his own time to deliver the vision he believed in.

  • Broken camera and movement systems
  • Non-functional combat and crafting loops
  • Missing building mechanics and sound design
  • Rendering issues across the board

Launch Day Success

The gamble paid off. Following the early access release, Collins-Laflamme confirmed that Hytale had already generated enough revenue to cover the next two years of development. This financial security validates his decision to repurchase the studio and push forward despite the risks.

In his recent social media post, the founder took time to credit the rebuilt team that made the turnaround possible. He admitted that returning to the project was a "big unknown and risk" for both him and his family, but his trust in the people he hired proved well-founded.

"I haven't been involved with Hytale development for many years and coming back was a big unknown and risk for me, and my family. I fully trusted the people and it just worked."

The sentiment reflects a victory not just for the game, but for the collaborative spirit that brought it back from the brink.

The Road Ahead

While the launch is a cause for celebration, Collins-Laflamme emphasized that the work is far from over. The team is already preparing for Update 2, scheduled to arrive this week. This rapid cadence of patches is a direct response to the "four-year gap" in progress that occurred during the game's troubled development history.

The focus remains on gameplay first and rebuilding trust with the community by shipping content at a rapid pace. Players diving into the world of Hytale can expect continued improvements to the sandbox mechanics, progression systems, and technical stability.

For now, the founder is allowing himself a moment of reflection. The anger he once felt has transformed into focus, and the risk he took has transformed into a playable reality.

Key Takeaways

The story of Hytale is a rare example of a major gaming project being rescued from cancellation by the very person who helped create it. Simon Collins-Laflamme's journey from frustration to triumph highlights the volatility of game development, even for projects with massive corporate backing.

Ultimately, the success of the early access launch proves that there is still a massive appetite for Hytale's unique blend of sandbox freedom and RPG depth. With two years of funding secured and a new update already on the horizon, the game has finally stepped out of the shadow of its troubled past and into a promising future.

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