Key Facts
- ✓ The Bully Online project, a fan-made multiplayer mod for Rockstar's 2006 game, has been permanently shut down after years of development.
- ✓ Developers Fat Pigeon Development announced the closure via Discord, stating all servers, code, and user data would be deleted within 24 hours.
- ✓ The shutdown coincides with Rockstar's launch of an official mod marketplace, leading to speculation that the fan project conflicted with new corporate policies.
- ✓ The mod allowed players to engage in minigames, roleplay, and racing, transforming the original single-player experience into a shared world.
- ✓ Rockstar's parent company, Take-Two Interactive, has a history of targeting fan projects, though a recent acquisition of a GTA modding team suggested a potential policy shift.
- ✓ The project had already faced criticism from the modding community for paywalling early access to donors, a practice that may have drawn unwanted attention.
A Sudden End
Just months after uniting a dedicated team of volunteer modders, the Bully Online project has been abruptly terminated. The ambitious fan-made multiplayer mod for Rockstar's beloved 2006 title was officially declared as "shutting down forever" in a recent announcement.
What began as a hopeful revival of a classic game has quickly evolved into a complex story involving intellectual property rights, corporate strategy, and the evolving landscape of video game modding. The project's sudden disappearance has left the community reeling and searching for answers.
The Project's Ambition
For years, fans have clamored for a sequel to Bully, the humorous action game that cast players as high school outcast Jimmy Hopkins. While a sequel was once in development at Rockstar’s New England studio in the late 2000s, it was ultimately cancelled, though some of its ideas later appeared in titles like Red Dead Redemption 2.
Against this backdrop, the Fat Pigeon Development team worked to transform the single-player experience into a shared world. Their mod, which had been in development for years and fully released only last month, offered a robust multiplayer experience. Players could:
- Team up for various minigames
- Engage in roleplay scenarios
- Compete in racing events
- Face off against NPCs together
This ambitious scope quickly drew significant attention from the gaming community, and inevitably, from the intellectual property's owner.
"For now, though, know this was not something we wanted."
— Fat Pigeon Development Team Statement
The Shutdown Announcement
The news broke via the project's official Discord channel, where a team member shared the somber update. The statement confirmed that the shutdown was not a gradual wind-down but an immediate and total cessation of all operations.
The team outlined a series of irreversible actions scheduled to occur within a 24-hour window:
- The Bully Online server would be permanently shut down
- Development of all scripts would cease immediately
- The project's source code would be deleted
- All webpages and the launcher would be removed
- User account data would be permanently erased
- Related Discord channels would be purged
The announcement was notably devoid of specific reasons for the closure, with the team deferring to lead developer SWEGTA, who is expected to release an explanatory video on his YouTube channel. However, the statement did include a poignant admission.
"For now, though, know this was not something we wanted," the team's statement concluded.
Corporate Context & Controversy
The shutdown occurs within a shifting corporate landscape for Rockstar and its parent company, Take-Two Interactive. Historically, Take-Two has been aggressive in clamping down on fan projects that utilize their intellectual property. However, a notable shift occurred in 2023 when Rockstar acquired the modding team behind the wildly popular Grand Theft Auto 5 roleplay servers, FiveM and RedM.
This acquisition led many to believe the company's stance on fan creations had softened. That perception was further bolstered just yesterday, on January 14, when Rockstar launched an official marketplace where creators could sell mods. This new initiative, however, may be the very catalyst for Bully Online's demise.
Speculation among the community points directly to this new marketplace as the cause. One player posited, "I think we all know the reason, it's got everything to do with Rockstar's new CFX launch mod site where they make more greedy profit for [publisher] Take-Two Interactive by putting pay-walls on mods."
This commenter predicted a broader crackdown, suggesting, "I expect more mods to be shut down as the months go on with this new CFX marketplace." Ironically, Bully Online itself was already paywalled, offering early access to donors—a practice widely frowned upon in the modding community and one that some believe made the project a prime target for enforcement.
The Future of Bully
While the fan-made online mode has vanished, the question of an official sequel, Bully 2, remains a topic of discussion. Dan Houser, the co-founder of Rockstar Games and the writer behind the studio's most iconic titles, recently addressed the sequel's fate in an interview.
Houser revealed that Bully 2 never materialized due to "bandwidth issues," a common challenge in game development where competing projects and resource allocation prevent certain ideas from moving forward. This explanation underscores the immense scale and complexity required for Rockstar's flagship titles, often leaving smaller, beloved projects on the cutting room floor.
The closure of Bully Online serves as a stark reminder of the delicate balance between fan passion and corporate control. As Rockstar navigates its new official modding ecosystem, the fate of other ambitious fan projects hangs in the balance.
Key Takeaways
The abrupt shutdown of the Bully Online project marks a significant moment for the modding community. It highlights the precarious nature of fan-made creations, even those developed with significant effort and community support.
Key factors in this development include:
- The immediate and total deletion of all project assets
- The potential conflict with Rockstar's new official mod marketplace
- The historical tension between Take-Two and fan projects
- The lingering desire for an official sequel to the original game
As the gaming industry continues to evolve, the relationship between developers, publishers, and their most dedicated fans will remain a critical area of focus. The story of Bully Online is a poignant chapter in that ongoing narrative.
"I think we all know the reason, it's got everything to do with Rockstar's new CFX launch mod site where they make more greedy profit for [publisher] Take-Two Interactive by putting pay-walls on mods."
— Community Commenter
"Not surprising at all. Dude was pretty much asking to get shutdown the moment he paywalled early access to this."
— Community Commenter









